Job description
About us
We specialize in integrating gaming engines with virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) to create immersive and interactive products. In simple words, we use game technology to solve real-life problems.
About the role
As a Senior Technical Artist, your main focus will be to bridge the gap between the artistic vision of the team and the technical capabilities of the devices we are working on. You will ensure that the visual quality meets expectations while staying within the performance limits of the target platforms. By working closely with artists and developers, you will create tools, shaders, and solutions that help the team achieve their goals efficiently and effectively.
Your responsibilities
Developing and implementing shaders, VFX, and technical solutions to achieve desired visual effects for game assets and environments
Creating custom tools in Unity to streamline workflows for both artistic and development teams
Testing your work to ensure it’s bug-free and integrated seamlessly into the project environment
Collaborating with artists and developers to design efficient and visually stunning solutions tailored to project requirements
Optimizing assets and scenes to improve rendering performance across platforms, including mobile
Providing technical support and guidance to artists and developers on technical art challenges
Analyzing and solving complex rendering and asset issues
Maintaining technical documentation and ensuring that pipelines and resources are optimized for efficiency
Staying updated on new developments in rendering, shaders, and Unity technology to ensure best practices are applied.
Job requirements
We will be a match if you…
have extensive experience as a Technical Artist, with a solid understanding of Unity systems and tools
are highly skilled in shader development (CG, ShaderLab, Shader Graph, postprocessing, and VFX)
possess practical knowledge of linear algebra, vector operations, transformations, and procedural rendering techniques
are experienced in optimizing assets and scenes for a variety of platforms, including mobile
have advanced skills in C# and developing custom Unity editor tools to improve team workflows
are proficient in 3D modeling tools, including high and low-poly modeling, unwrapping, baking, and texturing
have a strong understanding of rendering optimization for mobile devices
are familiar with tools for performance analysis and have expertise in debugging rendering issues
demonstrate high-level artistic skills, including a keen eye for proportion, color, and composition
are detail-oriented and have excellent communication skills, allowing you to collaborate across teams.
Additional assets:
Practical knowledge of compute shaders
Knowledge of VR rendering concepts for devices like Meta Quest, etc.
You apply, and what’s next?
We analyze your application.
You meet Sabina, our Recruiter, during a short phone call.
We invite you to perform a practical test.
Then you get to know Olek- our Creative Director, and Adam - Senior Technical Artist, during a 60-minute interview.
And… welcome to the Immersion team!
We offer you
B2B contract with salary matching your skills
Work mode of your choosing: office, hybrid, remote
Comprehensive medical care at Medicover
Additional perks: Flexible working hours, extra days off, integration events, employee referral system, dog-friendly office, relaxation & gaming space, no dress code.
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